Nama : ERNY RAHMAWATI
NPM : 52412546
Kelas : 3IA12
Kelas : 3IA12
LISTING PROGRAM
?-
G_X=10, G_Y=5, G_score:=0, G_waktu:=201,
X1 is 95*G_X+8, Y1 is 95*G_Y+28,
retractall(ico(_,_,_)),
set(click(1|_)),
add_icon2("gambar\\c1.ico"),
add_icon2("gambar\\c2.ico"),
add_icon2("gambar\\c3.ico"),
add_icon2("gambar\\c4.ico"),
add_icon2("gambar\\c5.ico"),
add_icon2("gambar\\c6.ico"),
add_icon2("gambar\\c7.ico"),
add_icon2("gambar\\c8.ico"),
add_icon2("gambar\\c9.ico"),
add_icon2("gambar\\c10.ico"),
add_icon2("gambar\\c11.ico"),
add_icon2("gambar\\c12.ico"),
add_icon2("gambar\\c13.ico"),
add_icon2("gambar\\c14.ico"),
add_icon2("gambar\\c15.ico"),
add_icon2("gambar\\c16.ico"),
add_icon2("gambar\\c17.ico"),
add_icon2("gambar\\c18.ico"),
add_icon2("gambar\\c19.ico"),
add_icon2("gambar\\c20.ico"),
add_icon2("gambar\\c21.ico"),
add_icon2("gambar\\c22.ico"),
add_icon2("gambar\\c23.ico"),
add_icon2("gambar\\c24.ico"),
add_icon2("gambar\\c25.ico"),
window(G_layarutama, _, win_utama(_), "Mencocoki Gambar", 10, 10, 1200, 520),
beep("sound\\opening.wav").
win_utama(init):-
button(_,_,blayargame(_),"Mulai Permainan",50,50,150,50),
button(_,_,blayarabout(_),"Tentang",50,110,150,50),
button(_,_,blayarhelp(_),"Petunjuk",50,170,150,50),
button(_,_,blayarexit(_),"Exit",50,360,150,50).
win_utama(paint):-
G_bg is bitmap_image("gambar\\bgutama.bmp",_),
draw_bitmap(0,0,G_bg,_,_).
blayarabout(press):-
beep("sound\\tombol.wav"),
message("About","Nama :
ERNY RAHMAWATI\nNPM :
52412546\nKelas : 3IA12",_).
blayarhelp(press):-
beep("sound\\tombol.wav"),
message("Petunjuk","Untuk memulai permainan silahkan klik menu Mulai
Permainan,\nsetelah menekannya maka kamu diharuskan mencari pasangan (gambar
yang sama) dari setiap gambar yang terbuka dengan cara mengklik pada kotak yang
tersedia,\ncarilah pasangan gambar tersebut secepat mungkin,\nsetiap menemukan
pasangan gambar kamu mendapatkan score 4.\nKamu akan menang jika mencapai score
100 sebelum waktu habis.",_).
blayarexit(press):-
beep("sound\\lose.wav"),
close_window(G_layarutama).
blayargame(press):-
close_window(G_layarutama),
beep("sound\\tombol.wav"),
window(G_layargame, _, win_func(_), "Mencocoki Gambar", 10, 10, 1200, 520),
G_timer is set_timer(_,1,time_func).
win_func(paint) :-
G_bg is bitmap_image("gambar\\bggame.bmp",_),
draw_bitmap(0,0,G_bg,_,_),
pen(2, rgb(55, 195, 235)),
putVline,
for(X, 1, G_X),
line(95*X, 0, 95*X, 95*G_Y),
fail.
putVline:-
for(Y,1,G_Y),
line(0,95*Y,95*G_X,95*Y).
fail.
putVline.
win_func(mouse_click(X, Y)) :-
click(C|_),
mouse_click(X, Y, C).
mouse_click(X, Y, 1):-
X1 is X//95,
Y1 is Y//95,
ico(X1,Y1,Ico),
X2 is X1*95 +15,
Y2 is Y1*95 +15,
icon( H, _, fail(_), Ico, X2, Y2),
set(click(2, H, Ico, X1, Y1)).
mouse_click(X, Y, 2):-
X1 is X//95,
Y1 is Y//95,
click(_, H1, Ico1, X3, Y3),
(X1\=X3; Y1\=Y3),
ico(X1,Y1,Ico2),
X2 is X1*95 +15,
Y2 is Y1*95 +15,
icon( H2, _, fail(_), Ico2, X2, Y2),
if_equal(Ico1, Ico2, H1,
H2).
mouse_click(X, Y, 3):-
click(_, H1, H2|_),
close_window(H1),
close_window(H2),
set(click(1|_)).
if_equal(Ico1, Ico2, H1, H2) :-
Ico1=Ico2,
set(click(1|_)),
G_score:=G_score+4,
S:= printq(G_score),
text_out(1030,310,S),
message("Score", "Score
kamu "+S, _),
(G_score=100-> kill_timer(_, G_timer), beep("sound\\opening.wav"), message("Score Complate","Kamu
Menang!!",i), close_window(G_layargame)).
if_equal(Ico1, Ico2, H1, H2) :-
set(click(3, H1, H2|_)).
add_icon(Ico):-
X is random(G_X),
Y is random(G_Y),
not(ico(X,Y,_)),
assert(ico(X,Y,Ico)), !.
add_icon(Ico):-
add_icon(Ico).
add_icon2(Ico):-
add_icon(Ico),
add_icon(Ico).
time_func(end):-
G_waktu:=G_waktu-1,
W:= printq(G_waktu),
font(28,60,"Times New Roman"),
text_out(1030,130,W),
(G_waktu=0-> kill_timer(_, G_timer),beep("sound\\lose.wav"),
message("Waktu Habis","Kamu
Kurang Cepat!!",_), close_window(G_layargame)).
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